For me, effects animation has always been about sharing with an audience the wonderful elements of nature, that fascinate me so much, in a creative and artistic manner. I think Gilland's words resonate in the world of traditional 2D and mixed media animation. I've seen so many examples of drawn animation over the last few years that have been diminished by replacing hand-drawn effects with unimaginative particle simulations which not only look out of place, but fail to bring the richness in design that drawn animation can.
It is not limited to TV projects with limited budgets. Tim Burturn's "The Corpse Bride" is an example of a film that, as great as it looked, would in my opinion would have looked richer still with drawn effects. In his earlier masterpiece, "The Nightmare Before Christmas", smoke and fire took on highly abstract shapes that complimented and enriched the stylistic world Burton created. I certainly miss working on animation projects like this and I miss seeing them in the cinema.
The title sequence for "Thunderbirds" made brilliant use of drawn animation to support the design. Trying the find a spare place to put my light box amongst all the computers (really!) I felt like something of a museum piece even then.
There is a huge amount of exciting work being produced at the moment. Exciting design is being pushed like never before, and I don't think I'm being hopelessly old fashioned to sugest that drawn effects could have an exciting role to play in that. But without, I suspect, all the needless tones and shadows of the 90's.
You can read Joseph Gilland's article here:
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